Memory 2.2

To download, please see the download page.
For the previous version, see Memory 2.1.

This is the second update for the second version. I’ve made a few small changes:
1. I’ve rewritten the error message when the wrong combination of languages and buttons/cards is chosen. Hopefully, it’s now easier to understand.
2. I’ve added a new category: colors. There are now 5 categories total, with each language having 222 entries.

For the previous version, see Memory 2.1.
To download, please see the download page. I hope you will like these changes!

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Clarification Regarding the Memory Game

Some people have written me asking about the error message they get when they don’t choose the correct number of buttons/cards. Allow me to clarify.

The current error message (from Memory 2.1) states: “Please choose an even number of languages that can be divided evenly from the number of buttons!” This means that there are 2 conditions to satisfy:
1. The number of languages has to be even.
2. The number of buttons/cards has to divide by the number of languages evenly (i.e., without a remainder).
The reason for the above is that the languages have to come in pairs. If we allowed for just any language combination, we would inevitably end up with a board that has words that don’t match up with anything else (thus creating a game that is unwinnable).

For simplicity’s sake, I am providing a list of the possible number of languages per buttons/cards:
10 buttons/cards: 2 or 10 languages
20 buttons/cards: 2, 4, or 10 languages
30 buttons/cards: 2, 6, or 10 languages
40 buttons/cards: 2, 4, 8, or 10 languages
50 buttons/cards: 2 or 10 languages

In the next update, I will create an error message that also gives an simple example of what’s needed.

Memory 2.1

To download, please see the download page.
For the next version, see Memory 2.2. For the previous version, see Memory 2.0.

This is an update for the second version. I’ve made some small, but not insignificant changes. These are the new features:
1. I’ve split Mandarin into 2 parts: traditional and simplified. Now you have 11 language options to choose from.
2. In order to make more room on each card, I’ve taken out the pronunciation/transliteration guides for Korean, Mandarin, and Russian. No worries though, this information will still be available if you hover your mouse over the appropriate cards.
3. I’ve included a new category (for a total of 4): time.
4. Each language now has 191 entries. Many inconsistencies have been fixed.
5. Each language category now has over 25 entries. This means that the game won’t go crazy if there aren’t enough words to fill the cards.
5. I’ve fixed a bug that made cards display wrong categories if you accidentally picked the wrong number of languages and then reset.
6. When cards are visible, I’ve decreased the wait time from one second to half a second. This will make the game move faster.

Same as before, due to some differences between OS X and Windows, I’ve had to make 2 slightly different versions (i.e., different color schemes). Please try the black version first, as I think it looks better. However, if the font is too hard to read against the light background, please download the gray version.

For the next version, see Memory 2.2. For the previous version, see Memory 2.0.
To download, please see the download page. I hope you will like these changes!

Memory 2.0

To download, please see the download page.
For the next version, see Memory 2.1. For the previous version, see Memory 1.0.

This is the second version. I’ve made a lot of significant changes. You now have access to the following:
1. I’ve included a new language: Korean! There are now a total of 10 languages.
2. Each language now has 71 entries. (The pinyin written in some of the Mandarin entries are not correct and I hope to fix that soon.)
3. Players can choose from a variety of categories. Currently, there are 3 available: animals, numbers, and vehicles.
4. Games may be timed or untimed.
5. Menu shortcuts have been changed from “meta+[x]” to “ctrl+[x]”.
6. Menus have been reorganized for easier navigation.
7. There is a counter to check the number of clicks you make. If you click more than the theoretical perfect score, the number will turn red.

Due to some differences between OS X and Windows, I’ve had to make 2 slightly different games. The only thing that changes is the color scheme. If this is your first time downloading the game, try the black version first, as I think it looks better. As you play, however, if the font is too hard to read against the light background, please download the gray version.

For the next version, see Memory 2.1. For the previous version, see Memory 1.0.
To download, please see the download page. I hope you will like these changes. Newer updates are on the way.

Memory 1.0

To download, please see the download page.
For the next version, see Memory 2.0.

I call this game Memory, but it’s also known as Concentration, or Pairs, just to name a few. For more information, see Wikipedia.

The goal is simple: pair up all the cards that you have laid out in front of you. What’s different about this specific version of Memory? It uses a variety of languages and any language can pair up with any other language! (You still have the option of choosing which language pairs, though.)

This is the first version. In it, you’ll have the following options:
1. Cards may be set as visible or invisible.
2. Number of cards can range from 10 to 50.
3. There are 9 languages: English, French, German, Italian, Mandarin, Portuguese, Russian, Spanish, and Vietnamese. (Unfortunately, I don’t speak/write all of these and have been slow to populate them. At the moment, there are less than 50 entries per language.)

For the next version, see Memory 2.0.
To download, please see the download page. Updates are forthcoming. I hope you enjoy it!